Play with it
One page per chapter. Every number in the article is a control on one of these.
- 0 · Steer the zeta pathThe value of zeta along the critical line, drawn as a path in the plane. The slider is the height.
- 1 · Walk the staircaseThe prime count climbing, against the smooth curve Gauss guessed at fifteen.
- 2 · Slice the landscapeThe size of zeta along one vertical slice of the strip. The slider moves the slice sideways.
- 3 · Add the waves yourselfThe prime staircase, and the explicit formula's rebuild from the first zero-waves.
- 5 · Tally a stretch four waysEight pin slots on a stretch of the strip. Click a slot to cycle it: clean on the line, doubled, or a mirror pair.
- 6 · Slide a zero along the arraySeven microphones of the toy array, and one zero you can move. Each microphone's share changes; the array's total does not.
- 7 · Mix a bowl with a saddleA two-microphone table: a bowl from an on-line zero, plus an adjustable amount of saddle from a mirror pair.
- 8 · Find the zeros with primesThe prime-built density over the heights 100 to 140, with the true zero heights marked.
- 9 · Expose the doubles with energyTen pin locations; the slider doubles some of them. The energy is measured, the count is measured, and the trick deduces a floor on the clean pins.
- 10 · Turn the dialEvery constant in the paper, as the dial (the bandwidth) turns and the window switches.
- 12 · Walk the proportion lineThe line from zero to one, with every landmark: the old record, the new constants, the method's ceiling, and the untouched hypothesis.
Each page is self contained: no libraries and no network, so they work offline and from a file.